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» Concurrent Reachability Games
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MM
2010
ACM
121views Multimedia» more  MM 2010»
13 years 8 months ago
Implementation and demonstration of a credit-based home access point
The increasing availability of high speed Internet access and the decreasing cost of wireless technologies has increased the number of devices in the home that wirelessly connect ...
Choong-Soo Lee, Mark Claypool, Robert E. Kinicki
PLDI
2012
ACM
11 years 11 months ago
Effective parallelization of loops in the presence of I/O operations
Software-based thread-level parallelization has been widely studied for exploiting data parallelism in purely computational loops to improve program performance on multiprocessors...
Min Feng, Rajiv Gupta, Iulian Neamtiu
FOCS
2009
IEEE
14 years 3 months ago
Approximation Algorithms for Multicommodity-Type Problems with Guarantees Independent of the Graph Size
— Linial, London and Rabinovich [16] and Aumann and Rabani [3] proved that the min-cut max-flow ratio for general maximum concurrent flow problems (when there are k commodities...
Ankur Moitra
PODC
2005
ACM
14 years 2 months ago
Adaptive routing with stale information
We investigate the behaviour of load-adaptive rerouting policies in the Wardrop model where decisions must be made on the basis of stale information. In this model, an infinite n...
Simon Fischer, Berthold Vöcking
PPDP
2005
Springer
14 years 2 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet