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CA
2002
IEEE
15 years 7 months ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
ICDCS
1998
IEEE
15 years 6 months ago
A Protocol and Correctness Proofs for Real-Time High-Performance Broadcast Networks
Novel real-time applications require highperformance real-time distributed systems, and therefore high-performance real-time networks. We examine a Hard Real-Time Distributed Mult...
Jean-François Hermant, Gérard Le Lan...
AUSAI
2006
Springer
15 years 6 months ago
Learning Hybrid Bayesian Networks by MML
Abstract. We use a Markov Chain Monte Carlo (MCMC) MML algorithm to learn hybrid Bayesian networks from observational data. Hybrid networks represent local structure, using conditi...
Rodney T. O'Donnell, Lloyd Allison, Kevin B. Korb
AAAI
2006
15 years 3 months ago
Targeting Specific Distributions of Trajectories in MDPs
We define TTD-MDPs, a novel class of Markov decision processes where the traditional goal of an agent is changed from finding an optimal trajectory through a state space to realiz...
David L. Roberts, Mark J. Nelson, Charles Lee Isbe...
EMNLP
2004
15 years 3 months ago
Max-Margin Parsing
We present a novel discriminative approach to parsing inspired by the large-margin criterion underlying support vector machines. Our formulation uses a factorization analogous to ...
Ben Taskar, Dan Klein, Mike Collins, Daphne Koller...