We present a method to solve the human silhouette tracking problem using 18 major human points. We used: a simple 2D model for the human silhouette, a linear prediction technique f...
Abstract. One key issue facing robotic teams is effective coordination mechanisms. Many robotic groups operate within domains where restrictions such as limiting areas of operation...
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Recent work in high-performance computing has shifted attention to PC clusters.. For PC-clusters, member nodes are independent computers connected by generalpurpose networks. The ...