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AMDO
2004
Springer
14 years 2 months ago
Recognition and Tracking of the Members of a Moving Human Body
We present a method to solve the human silhouette tracking problem using 18 major human points. We used: a simple 2D model for the human silhouette, a linear prediction technique f...
Costas Panagiotakis, Georgios Tziritas
ECAI
2004
Springer
14 years 2 months ago
Adaptive Robot Coordination Using Interference Metrics
Abstract. One key issue facing robotic teams is effective coordination mechanisms. Many robotic groups operate within domains where restrictions such as limiting areas of operation...
Avi Rosenfeld, Gal A. Kaminka, Sarit Kraus
ICIAR
2004
Springer
14 years 2 months ago
A Fast Probabilistic Bidirectional Texture Function Model
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
Michal Haindl, Jirí Filip
NOSSDAV
2004
Springer
14 years 2 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
ICPPW
2003
IEEE
14 years 2 months ago
Load Balancing on PC Clusters with the Super-Programming Model
Recent work in high-performance computing has shifted attention to PC clusters.. For PC-clusters, member nodes are independent computers connected by generalpurpose networks. The ...
Dejiang Jin, Sotirios G. Ziavras