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» Conducting Realistic Experiments in Software Engineering
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SI3D
1995
ACM
13 years 11 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
KBSE
2003
IEEE
14 years 28 days ago
Tool-Assisted Unit Test Selection Based on Operational Violations
Unit testing, a common step in software development, presents a challenge. When produced manually, unit test suites are often insufficient to identify defects. The main alternativ...
Tao Xie, David Notkin
SIGSOFT
2008
ACM
14 years 8 months ago
Profile-guided program simplification for effective testing and analysis
Many testing and analysis techniques have been developed for inhouse use. Although they are effective at discovering defects before a program is deployed, these techniques are oft...
Lingxiao Jiang, Zhendong Su
ICSE
2004
IEEE-ACM
14 years 7 months ago
Efficient Forward Computation of Dynamic Slices Using Reduced Ordered Binary Decision Diagrams
Dynamic slicing algorithms can greatly reduce the debugging effort by focusing the attention of the user on a relevant subset of program statements. Recently algorithms for forwar...
Xiangyu Zhang, Rajiv Gupta, Youtao Zhang
SIAMIS
2011
13 years 2 months ago
NESTA: A Fast and Accurate First-Order Method for Sparse Recovery
Abstract. Accurate signal recovery or image reconstruction from indirect and possibly undersampled data is a topic of considerable interest; for example, the literature in the rece...
Stephen Becker, Jérôme Bobin, Emmanue...