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CGF
2006
198views more  CGF 2006»
13 years 8 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
PAMI
2008
231views more  PAMI 2008»
13 years 8 months ago
Nonrigid Structure-from-Motion: Estimating Shape and Motion with Hierarchical Priors
This paper describes methods for recovering time-varying shape and motion of nonrigid 3D objects from uncalibrated 2D point tracks. For example, given a video recording of a talkin...
Lorenzo Torresani, Aaron Hertzmann, Christoph Breg...
IJNSEC
2007
147views more  IJNSEC 2007»
13 years 8 months ago
A Genetic Algorithm for Cryptanalysis of DES-8
Various cryptosystems exploit exhaustive techniques to search, missing-the-mark, key space. Such search techniques should be guided in order to be computationally adequate. Here, ...
Hasan Mohammed Hasan Husein, Bayoumi I. Bayoumi, F...
TOG
2008
102views more  TOG 2008»
13 years 8 months ago
Real-time data driven deformation using kernel canonical correlation analysis
Achieving intuitive control of animated surface deformation while observing a specific style is an important but challenging task in computer graphics. Solutions to this task can ...
Wei-Wen Feng, Byung-Uck Kim, Yizhou Yu
TSMC
2008
104views more  TSMC 2008»
13 years 8 months ago
Head Yaw Estimation From Asymmetry of Facial Appearance
This paper proposes a novel method to estimate the head yaw rotations based on the asymmetry of 2-D facial appearance. In traditional appearance-based pose estimation methods, feat...
Bingpeng Ma, Shiguang Shan, Xilin Chen, Wen Gao