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SIGCOMM
2009
ACM
14 years 4 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
ESA
2007
Springer
143views Algorithms» more  ESA 2007»
14 years 4 months ago
Two's Company, Three's a Crowd: Stable Family and Threesome Roommates Problems
We investigate Knuth’s eleventh open question on stable matchings. In the stable family problem, sets of women, men, and dogs are given, all of whom state their preferences among...
Chien-Chung Huang
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
14 years 3 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
IPTPS
2005
Springer
14 years 3 months ago
Dynamic Load Balancing in Distributed Hash Tables
In Peer-to-Peer networks based on consistent hashing and ring topology each server is responsible for an interval chosen (pseudo-)randomly on a circle. The topology of the network...
Marcin Bienkowski, Miroslaw Korzeniowski, Friedhel...
DMKD
2004
ACM
139views Data Mining» more  DMKD 2004»
14 years 3 months ago
Iterative record linkage for cleaning and integration
Record linkage, the problem of determining when two records refer to the same entity, has applications for both data cleaning (deduplication) and for integrating data from multipl...
Indrajit Bhattacharya, Lise Getoor