Abstract. People consider other people who resemble them to be more persuasive. Users may consider embodied conversational agents, or ECAs, to be more persuasive if the agents rese...
Ian Li, Jodi Forlizzi, Anind K. Dey, Sara B. Kiesl...
The effects of distinct agent interaction and activation structures are compared and contrasted in several multi-agent models of social phenomena. Random graphs and lattices repre...
We survey a number of decidablity and undecidablity results concerning epistemic temporal logic. The goal is to provide a general picture which will facilitate the `sharing of idea...
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
We present here the analysis of multimodal data gathered during realistic face-to-face interaction of a target speaker with a number of interlocutors. Videos and gaze of both inte...