In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
When the same set of people interact frequently with one another, they grow to think more and more along the same lines, a phenomenon we call "collective cognitive convergenc...
H. Van Dyke Parunak, Theodore C. Belding, Rainer H...
We consider from a computational perspective the problem of how to aggregate the ranking preferences of a number of alternatives by a number of different voters into a single cons...
We introduce a constrained mechanism design setting called internal implementation, in which the mechanism designer is explicitly modeled as a player in the game of interest. This...
Abstract-- Learning by imitation and learning from demonstration have received considerable attention in robotics. However, very little research has been in the direction of provid...