The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Sampling is a core process for a variety of graphics applications. Among existing sampling methods, blue noise sampling remains popular thanks to its spatial uniformity and absenc...
We present a novel framework for tracking of a long sequence of human activities, including the time instances of change from one activity to the next, using a closed-loop, non-li...
Stone is widespread in its use as a building material and artistic medium. One of its most remarkable qualities is that it changes appearance as it interacts with the environment....
Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Ju...
This paper presents a new approach to extracting and representing structural features of images. The approach is based on both a region-based analysis and a contour-based analysis...