In geometric modeling and processing, computer graphics and computer vision, smooth surfaces are approximated by discrete triangular meshes reconstructed from sample points on the...
3D surface classification is a fundamental problem in computer vision and computational geometry. Surfaces can be classified by different transformation groups. Traditional classi...
Fast C implementations of four geometric predicates, the 2D and 3D orientation and incircle tests, are publicly available. Their inputs are ordinary single or double precision flo...
This paper proposes a new method for isotropic remeshing of triangulated surface meshes. Given a triangulated surface mesh to be resampled and a user-specified density function d...
This paper presents a new technique for approximating range images by means of adaptive triangular meshes with a bounded approximation error and without applying optimization. Thi...