Extracting a computer model of a real scene from a sequence of views, is one of the most challenging and fundamental problems in computer vision. Stereo vision algorithms allow us...
Computers with multiple processor cores using shared memory are now ubiquitous. In this paper, we present several parallel geometric algorithms that specifically target this envi...
Vicente H. F. Batista, David L. Millman, Sylvain P...
Point-based surfaces (i.e. surfaces represented by discrete point sets which are either directly obtained by current 3D acquisition devices or converted from other surface represe...
Tamy Boubekeur, Patrick Reuter, Christophe Schlick
We present a streaming algorithm for reconstructing closed surfaces from large non-uniform point sets based on a geometric convection technique. Assuming that the sample points ar...
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...