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» Connectivity and Equilibrium in Random Games
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JSAC
2007
82views more  JSAC 2007»
13 years 7 months ago
Multihoming of Users to Access Points in WLANs: A Population Game Perspective
— We consider non-cooperative mobiles, each faced with the problem of which subset of WLANs access points (APs) to connect and multihome to, and how to split its traffic among t...
Srinivas Shakkottai, Eitan Altman, Anurag Kumar
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
14 years 1 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
CAAN
2007
Springer
13 years 11 months ago
Nonadaptive Selfish Routing with Online Demands
We study the efficiency of selfish routing problems in which traffic demands are revealed online. We go beyond the common Nash equilibrium concept in which possibly all players rer...
Tobias Harks, László A. Végh
WCNC
2010
IEEE
13 years 11 months ago
Network Selection in Heterogeneous Wireless Networks: Evolution with Incomplete Information
—Enabling users to connect to the best available network, dynamic network selection scheme is important for satisfying various quality of service (QoS) requirements, achieving se...
Kun Zhu, Dusit Niyato, Ping Wang
PE
2002
Springer
109views Optimization» more  PE 2002»
13 years 7 months ago
Non-cooperative routing in loss networks
The paper studies routing in loss networks in the framework of a non-cooperative game with selfish users. Two solution concepts are considered: the Nash equilibrium, corresponding...
Eitan Altman, Rachid El Azouzi, Vyacheslav M. Abra...