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CGF
2008
168views more  CGF 2008»
13 years 8 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
CVPR
2006
IEEE
14 years 10 months ago
Learning Patch Dependencies for Improved Pose Mismatched Face Verification
Most pose robust face verification algorithms, which employ 2D appearance, rely heavily on statistics gathered from offline databases containing ample facial appearance variation ...
Simon Lucey, Tsuhan Chen
ICCV
2001
IEEE
14 years 10 months ago
Robust Principal Component Analysis for Computer Vision
Principal Component Analysis (PCA) has been widely used for the representation of shape, appearance, and motion. One drawback of typical PCA methods is that they are least squares...
Fernando De la Torre, Michael J. Black
EDBT
2006
ACM
145views Database» more  EDBT 2006»
14 years 8 months ago
Indexing Spatially Sensitive Distance Measures Using Multi-resolution Lower Bounds
Abstract. Comparison of images requires a distance metric that is sensitive to the spatial location of objects and features. Such sensitive distance measures can, however, be compu...
Vebjorn Ljosa, Arnab Bhattacharya, Ambuj K. Singh
FGR
2006
IEEE
170views Biometrics» more  FGR 2006»
14 years 2 months ago
The Isometric Self-Organizing Map for 3D Hand Pose Estimation
We propose an Isometric Self-Organizing Map (ISOSOM) method for nonlinear dimensionality reduction, which integrates a Self-Organizing Map model and an ISOMAP dimension reduction ...
Haiying Guan, Rogério Schmidt Feris, Matthe...