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» Consistency in Augmented Reality Systems
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VRST
2005
ACM
14 years 2 months ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer
ICAT
2003
IEEE
14 years 1 months ago
ARKB: 3D vision-based Augmented Reality Keyboard
In this paper, we propose a wearable 3D Augmented Reality Keyboard (ARKB) which enables a user to type text or control CG objects without using conventional interfaces, such as ke...
Minkyung Lee, Woontack Woo
WSCG
2003
207views more  WSCG 2003»
13 years 10 months ago
Development of a Flexible Augmented Prototyping System
In designing physical objects, tangible models play an important part. Recent advances in augmented reality displays show new directions to support this field of prototyping. This...
Jouke C. Verlinden, A. de Smit, Aernout W. J. Peet...
HCI
2007
13 years 10 months ago
Multimodal Augmented Reality in Medicine
The driving force of our current research is the development of medical training systems using augmented reality techniques. To provide multimodal feedback for the simulation, hapt...
Matthias Harders, Gérald Bianchi, Benjamin ...
ECSCW
2011
12 years 8 months ago
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The...
Martin Flintham, Stuart Reeves, Patrick Brundell, ...