In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible), while ensuring that most polygons are seen with their front-faces...
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
In this work we propose a method for the polygonization of octree-based reconstructions by dual contouring. Dual contouring is an adaptive method for determining contiguous polygo...
Anselmo Antunes Montenegro, Luiz Velho, Paulo Ceza...
—In this paper, we introduce a feature-preserving denoising algorithm. It is built on the premise that the underlying surface of a noisy mesh is piecewise smooth, and a sharp fea...
We present a robust method to generate mesh surfaces from unoriented noisy points in this paper. The whole procedure consists of three steps. Firstly, the normal vectors at points...