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» Consistent Replication of Multithreaded Distributed Objects
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MIDDLEWARE
2007
Springer
14 years 1 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
WWW
2004
ACM
14 years 26 days ago
Flexible on-device service object replication with replets
An increasingly large amount of such applications employ service objects such as Servlets to generate dynamic and personalized content. Existing caching infrastructures are not we...
Dong Zhou, Nayeem Islam, Ali Ismael
APPINF
2003
13 years 8 months ago
Replication of Checkpoints in Recoverable DSM Systems
This paper presents a new technique of recovery for object-based Distributed Shared Memory (DSM) systems. The new technique, integrated with a coherence protocol for atomic consis...
Jerzy Brzezinski, Michal Szychowiak
COOTS
1996
13 years 8 months ago
The Object Group Design Pattern
This paper describes \Object Group", an object behavioral pattern for group communication and fault-tolerance in distributed systems. The Object Group pattern supports the im...
Silvano Maffeis
TDSC
2010
218views more  TDSC 2010»
13 years 5 months ago
Secure Data Objects Replication in Data Grid
—Secret sharing and erasure coding-based approaches have been used in distributed storage systems to ensure the confidentiality, integrity, and availability of critical informati...
Manghui Tu, Peng Li, I-Ling Yen, Bhavani M. Thurai...