Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
An increasingly large amount of such applications employ service objects such as Servlets to generate dynamic and personalized content. Existing caching infrastructures are not we...
This paper presents a new technique of recovery for object-based Distributed Shared Memory (DSM) systems. The new technique, integrated with a coherence protocol for atomic consis...
This paper describes \Object Group", an object behavioral pattern for group communication and fault-tolerance in distributed systems. The Object Group pattern supports the im...
—Secret sharing and erasure coding-based approaches have been used in distributed storage systems to ensure the confidentiality, integrity, and availability of critical informati...
Manghui Tu, Peng Li, I-Ling Yen, Bhavani M. Thurai...