We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
We consider the problem of ray shooting in a three-dimensional scene consisting of k (possibly intersecting) convex polyhedra with a total of n facets. That is, we want to preproc...
: The Gamma-Ray scanning technique effective means for the diagnosis and identification of installations and process's problems in general and in particular in the case of dis...
Khalid Laraki, Rachad Alami, Rajaa El Morsli, Abde...
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Ray (segment) shooting is the problem of determining the first intersection between a ray (directed line segment) and a collection of polygonal or polyhedral obstacles. In order t...
Joseph S. B. Mitchell, David M. Mount, Subhash Sur...