Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
— In this paper, a single-ended quality measurement algorithm for noise suppressed speech is described. The proposed algorithm computes fast approximations of KullbackLeibler dis...
We study here the effect of concurrent greedy moves of players in atomic congestion games where n selfish agents (players) wish to select a resource each (out of m resources) so ...
Dimitris Fotakis, Alexis C. Kaporis, Paul G. Spira...
In this paper, we present a hierarchical Data Cache Architecture called DCA to effectively slash local interconnect traffic and thus boost the storage server performance. DCA is ...
Markov Logic Networks (MLNs) have emerged as a powerful framework that combines statistical and logical reasoning; they have been applied to many data intensive problems including...