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CGF
2006
107views more  CGF 2006»
13 years 7 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
JMM2
2007
59views more  JMM2 2007»
13 years 7 months ago
Single-Ended Quality Measurement of Noise Suppressed Speech Based on Kullback-Leibler Distances
— In this paper, a single-ended quality measurement algorithm for noise suppressed speech is described. The proposed algorithm computes fast approximations of KullbackLeibler dis...
Tiago H. Falk, Hua Yuan, Wai-Yip Chan
MST
2010
93views more  MST 2010»
13 years 6 months ago
Atomic Congestion Games: Fast, Myopic and Concurrent
We study here the effect of concurrent greedy moves of players in atomic congestion games where n selfish agents (players) wish to select a resource each (out of m resources) so ...
Dimitris Fotakis, Alexis C. Kaporis, Paul G. Spira...
ICPP
2005
IEEE
14 years 1 months ago
Toward Effective NIC Caching: A Hierarchical Data Cache Architecture for iSCSI Storage Servers
In this paper, we present a hierarchical Data Cache Architecture called DCA to effectively slash local interconnect traffic and thus boost the storage server performance. DCA is ...
Xiaoyu Yao, Jun Wang
CORR
2011
Springer
177views Education» more  CORR 2011»
13 years 2 months ago
Tuffy: Scaling up Statistical Inference in Markov Logic Networks using an RDBMS
Markov Logic Networks (MLNs) have emerged as a powerful framework that combines statistical and logical reasoning; they have been applied to many data intensive problems including...
Feng Niu, Christopher Ré, AnHai Doan, Jude ...