We consider the problem of a robot which has to find a target in an unknown simple polygon, based only on what it has seen so far. A street is a polygon for which the two boundary...
Let p and q be two points on the surface of a polytope Π. This paper provides a rubberband algorithm for computing a Euclidean shortest path between p and q (a so-called surface E...
Ant Colony Optimization (ACO) is inspired by the ability of ant colonies to find shortest paths between their nest and a food source. We analyze the running time of different ACO...
This paper reports about the development of two provably correct approximate algorithms which calculate the Euclidean shortest path (ESP) within a given cube-curve with arbitrary a...