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» Constrained Texture Mapping using Image Warping
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CGF
2008
217views more  CGF 2008»
13 years 7 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
TIP
2010
111views more  TIP 2010»
13 years 1 months ago
Demosaicking by Alternating Projections: Theory and Fast One-Step Implementation
Color image demosaicking is a key process in the digital imaging pipeline. In this paper, we study a classical demosaicking algorithm based on alternating projections (AP), propos...
Yue M. Lu, Mina Karzand, Martin Vetterli
CVPR
2008
IEEE
14 years 9 months ago
Automatic registration of aerial imagery with untextured 3D LiDAR models
A fast 3D model reconstruction methodology is desirable in many applications such as urban planning, training, and simulations. In this paper, we develop an automated algorithm fo...
Min Ding, Kristian Lyngbaek, Avideh Zakhor

Book
5690views
15 years 4 months ago
The OpenGL Reference Manual - The Bluebook
"This manual is designed to be used as the companion reference volume to the OpenGL Programming Guide by Jackie Neider, Tom Davis, and Mason Woo (Reading, MA: Addison-Wesley P...
Dave Shreiner
ACCV
2007
Springer
14 years 1 months ago
Face Mosaicing for Pose Robust Video-Based Recognition
Abstract. This paper proposes a novel face mosaicing approach to modeling human facial appearance and geometry in a unified framework. The human head geometry is approximated with...
Xiaoming Liu 0002, Tsuhan Chen