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» Constraining Human Body Tracking
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MIG
2009
Springer
14 years 2 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
ICCV
2005
IEEE
14 years 1 months ago
3D Human Action Recognition Using Spatio-temporal Motion Templates
Our goal is automatic recognition of basic human actions, such as stand, sit and wave hands, to aid in natural communication between a human and a computer. Human actions are infer...
Fengjun Lv, Ramakant Nevatia, Mun Wai Lee
VRST
2005
ACM
14 years 1 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
ACCV
2006
Springer
14 years 1 months ago
Online Updating Appearance Generative Mixture Model for Meanshift Tracking
This paper proposes an appearance generative mixture model based on key frames for meanshift tracking. Meanshift tracking algorithm tracks object by maximizing the similarity betwe...
Jilin Tu, Hai Tao, Thomas S. Huang
ACCV
2009
Springer
14 years 2 months ago
3D Reconstruction of Human Motion and Skeleton from Uncalibrated Monocular Video
Abstract. This paper introduces a new model-based approach for simultaneously reconstructing 3D human motion and full-body skeletal size from a small set of 2D image features track...
Yen-Lin Chen, Jinxiang Chai