The design of existing mobile phone technology has emphasised the primacy of person-to-person communication for voice, SMS and image-based communication. It may be contrasted with...
Kenton O'Hara, Richard H. R. Harper, Axel Unger, J...
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping comple...
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
This paper presents a new method for viewpoint invariant pedestrian recognition problem. We use a metric learning framework to obtain a robust metric for large margin nearest neigh...
Mert Dikmen, Emre Akbas, Thomas S. Huang, Narendra...