This paper addresses the problem of scheduling concurrent jobs on clusters where application data is stored on the computing nodes. This setting, in which scheduling computations ...
Michael Isard, Vijayan Prabhakaran, Jon Currey, Ud...
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
We describe a new class of utility-maximization scheduling problem with precedence constraints, the disconnected staged scheduling problem (DSSP). DSSP is a nonpreemptive multipro...
Eric Anderson, Dirk Beyer 0002, Kamalika Chaudhuri...
3D human pose recovery is considered as a fundamental step in view-invariant human action recognition. However, inferring 3D poses from a single view usually is slow due to the la...
In this work we present further development of the SpLaSH (Spoken Language Search Hawk) project. SpLaSH implements a data model for annotated speech corpora integrated with textua...