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» Constructing States for Reinforcement Learning
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NN
2007
Springer
105views Neural Networks» more  NN 2007»
15 years 3 months ago
Guiding exploration by pre-existing knowledge without modifying reward
Reinforcement learning is based on exploration of the environment and receiving reward that indicates which actions taken by the agent are good and which ones are bad. In many app...
Kary Främling
ATAL
2007
Springer
15 years 10 months ago
Multiagent reinforcement learning and self-organization in a network of agents
To cope with large scale, agents are usually organized in a network such that an agent interacts only with its immediate neighbors in the network. Reinforcement learning technique...
Sherief Abdallah, Victor R. Lesser
AAAI
2000
15 years 5 months ago
ADVISOR: A Machine Learning Architecture for Intelligent Tutor Construction
We have constructed ADVISOR, a two-agent machine learning architecture for intelligent tutoring systems (ITS). The purpose of this architecture is to centralize the reasoning of a...
Joseph Beck, Beverly Park Woolf, Carole R. Beal
ECML
2003
Springer
15 years 9 months ago
Self-evaluated Learning Agent in Multiple State Games
Abstract. Most of multi-agent reinforcement learning algorithms aim to converge to a Nash equilibrium, but a Nash equilibrium does not necessarily mean a desirable result. On the o...
Koichi Moriyama, Masayuki Numao
ICCBR
2010
Springer
15 years 8 months ago
Reducing the Memory Footprint of Temporal Difference Learning over Finitely Many States by Using Case-Based Generalization
In this paper we present an approach for reducing the memory footprint requirement of temporal difference methods in which the set of states is finite. We use case-based generaliza...
Matt Dilts, Héctor Muñoz-Avila