In Self 4.0, people write programs by directly constructing webs of objects in a larger world of objects. But in order to save or share these programs, the objects must be moved t...
The development of programming skills is a motivating issue in computer science. Programming languages have been increasingly used to map end-users needs and mental models. The nu...
The client computing platform is moving towards a heterogeneous architecture consisting of a combination of cores focused on scalar performance, and a set of throughput-oriented c...
Bratin Saha, Xiaocheng Zhou, Hu Chen, Ying Gao, Sh...
In this paper we investigate the addition of first-class relationships to a prototypical object-oriented programming language (a “middleweight” fragment of Java). We provide ...
This paper describes two ways we have integrated algorithm animations into several computer science courses. First, we use previously existing animations during lectures to aid in...