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» Constructing Strategies for Programming
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CSL
2008
Springer
13 years 10 months ago
An Optimal Strategy Improvement Algorithm for Solving Parity and Payoff Games
This paper presents a novel strategy improvement algorithm for parity and payoff games, which is guaranteed to select, in each improvement step, an optimal combination of local str...
Sven Schewe
AGS
2009
Springer
14 years 3 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
FOSSACS
2003
Springer
14 years 2 months ago
A Game Semantics for Generic Polymorphism
Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe th...
Samson Abramsky, Radha Jagadeesan
POPL
2005
ACM
14 years 9 months ago
From sequential programs to multi-tier applications by program transformation
Modern applications are designed in multiple tiers to separate concerns. Since each tier may run at a separate location, middleware is required to mediate access between tiers. Ho...
Matthias Neubauer, Peter Thiemann
GG
2008
Springer
13 years 10 months ago
High-Level Programs and Program Conditions
High-level conditions are well-suited for expressing structural properties. They can describe the precondition and the postcondition for a high-level program, but they cannot descr...
Karl Azab, Annegret Habel