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TVCG
2011
274views more  TVCG 2011»
13 years 4 months ago
Memory-Scalable GPU Spatial Hierarchy Construction
We present two novel algorithms for constructing spatial hierarchies on GPUs. The first is for kd-trees that automatically balances between the level of parallelism and total mem...
Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbac...
ICDE
2004
IEEE
139views Database» more  ICDE 2004»
14 years 10 months ago
Engineering a Fast Online Persistent Suffix Tree Construction
Online persistent suffix tree construction has been considered impractical due to its excessive I/O costs. However, these prior studies have not taken into account the effects of ...
Srikanta J. Bedathur, Jayant R. Haritsa
CONCUR
2007
Springer
14 years 3 months ago
Strategy Logic
We introduce strategy logic, a logic that treats strategies in two-player games as explicit first-order objects. The explicit treatment of strategies allows us to specify properti...
Krishnendu Chatterjee, Thomas A. Henzinger, Nir Pi...
AAMAS
2011
Springer
13 years 4 months ago
Reasoning about agent deliberation
We present a family of sound and complete logics for reasoning about deliberation strategies for SimpleAPL programs. SimpleAPL is a fragment of the agent programming language 3APL...
Natasha Alechina, Mehdi Dastani, Brian Logan, John...
WCRE
1999
IEEE
14 years 1 months ago
Reusing Domains for the Construction of Reverse Engineering Tools
One of the challenges of reverse engineering is the extraction of a specification from source code. Our work proposes a singular approach to the construction of reverse engineerin...
Felipe Gouveia de Freitas, Julio Cesar Sampaio do ...