Sciweavers

45 search results - page 5 / 9
» Constructing Virtual Human Life Simulations
Sort
View
CVGIP
2006
171views more  CVGIP 2006»
13 years 11 months ago
Breathe easy: Model and control of human respiration for computer animation
In this paper, we detail an anatomically inspired, physically based model of the human torso designed for the visual simulation of respiration using a mixed system of rigid and de...
Victor B. Zordan, Bhrigu Celly, Bill Yuan-chi Chiu...
KESAMSTA
2007
Springer
14 years 5 months ago
Reinforcement Learning on a Futures Market Simulator
: In recent years, market forecasting by machine learning methods has been flourishing. Most existing works use a past market data set, because they assume that each trader’s in...
Koichi Moriyama, Mitsuhiro Matsumoto, Ken-ichi Fuk...
DIGRA
2003
Springer
14 years 4 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
VR
2008
IEEE
174views Virtual Reality» more  VR 2008»
13 years 9 months ago
Stable haptic interaction using a damping model to implement a realistic tooth-cutting simulation for dental training
It is difficult to implement a stable and realistic haptic simulation for cutting rigid objects that is based on a damping model because of an inevitable conflict between stability...
Guanyang Liu, Yuru Zhang, Dangxiao Wang, William T...
JCP
2007
214views more  JCP 2007»
13 years 10 months ago
Reconstruction of 3D Human Facial Images Using Partial Differential Equations
—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
Eyad Elyan, Hassan Ugail