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ACL
2012
11 years 11 months ago
Applications of GPC Rules and Character Structures in Games for Learning Chinese Characters
We demonstrate applications of psycholinguistic and sublexical information for learning Chinese characters. The knowledge about the grapheme-phoneme conversion (GPC) rules of lang...
Wei-Jie Huang, Chia-Ru Chou, Yu-Lin Tzeng, Chia-Yi...
CORR
2010
Springer
187views Education» more  CORR 2010»
13 years 8 months ago
Learning in A Changing World: Non-Bayesian Restless Multi-Armed Bandit
We consider the restless multi-armed bandit (RMAB) problem with unknown dynamics. In this problem, at each time, a player chooses K out of N (N > K) arms to play. The state of ...
Haoyang Liu, Keqin Liu, Qing Zhao
AGENTS
2001
Springer
14 years 1 months ago
Using rat navigation models to learn orientation from visual input on a mobile robot
Rodents possess extraordinary navigation abilities that are far in excess of what current state-of-the-art robot agents are capable of. This paper describes research that is part ...
Brett Browning
CHI
2007
ACM
14 years 9 months ago
Storytelling alice motivates middle school girls to learn computer programming
We describe Storytelling Alice, a programming environment that introduces middle school girls to computer programming as a means to the end of creating 3D animated stories. Storyt...
Caitlin Kelleher, Randy F. Pausch, Sara B. Kiesler
ECAL
1995
Springer
14 years 5 days ago
Can Development Be Designed? What we May Learn from the Cog Project
Neither `design' nor `evolutionary' approaches to building behavior-based robots feature a role for development in the genesis of behavioral organization. However, the n...
Julie C. Rutkowska