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ICDCSW
2008
IEEE
14 years 2 months ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
WETICE
2000
IEEE
14 years 12 hour ago
CVE Technology Development Based on Real World Application and User Needs
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between ...
Daphne Economou, William L. Mitchell, Steve Pettif...
AINA
2005
IEEE
14 years 1 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
HICSS
1999
IEEE
89views Biometrics» more  HICSS 1999»
13 years 12 months ago
Virtualization of Organizations: Consequences for Workflow Modeling
In this paper we propose to introduce novel constructs for workflow modeling in the context of changing the organization of work when virtualizing organizations. We do not only de...
Wolfgang Ortner, Christian Stary
WONTO
2008
13 years 9 months ago
SCOP: a Java Framework for Building Semantic Virtual Communities in the Web
This paper describes the development of a framework to build Virtual Communities of Practice in the web. It is part of a larger project named as DWeb (acronym for Dream Web). The p...
Marcio Balian, Cedric Luiz de Carvalho