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» Construction of concrete verification models from C
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MODELS
2007
Springer
14 years 2 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
COMPSAC
2000
IEEE
14 years 1 months ago
Automating Scenario-Driven Structured Requirements Engineering
Scenario analysis is a vehicle of separating concerns in the elicitation of users' requirements. It is also a means of requirements validation and verification. In the practi...
Hong Zhu, Lingzi Jin
SPAA
2005
ACM
14 years 2 months ago
Fast construction of overlay networks
An asynchronous algorithm is described for rapidly constructing an overlay network in a peer-to-peer system where all nodes can in principle communicate with each other directly t...
Dana Angluin, James Aspnes, Jiang Chen, Yinghua Wu...
DATE
2010
IEEE
183views Hardware» more  DATE 2010»
14 years 1 months ago
Multithreaded code from synchronous programs: Extracting independent threads for OpenMP
—Synchronous languages offer a deterministic model of concurrency at the level of actions. However, essentially all compilers for synchronous languages compile these actions into...
Daniel Baudisch, Jens Brandt, Klaus Schneider
FOSSACS
2006
Springer
14 years 12 days ago
Processes for Adhesive Rewriting Systems
Abstract. Rewriting systems over adhesive categories have been recently introduced as a general framework which encompasses several rewriting-based computational formalisms, includ...
Paolo Baldan, Andrea Corradini, Tobias Heindel, Ba...