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» Constructions for Difference Triangle Sets
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RT
2001
Springer
14 years 1 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
GRAPHICSINTERFACE
2001
13 years 10 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin
TOG
2002
102views more  TOG 2002»
13 years 8 months ago
Hierarchical pattern mapping
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The ...
Cyril Soler, Marie-Paule Cani, Alexis Angelidis
TVCG
2011
188views more  TVCG 2011»
13 years 3 months ago
Data-Parallel Octrees for Surface Reconstruction
—We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds...
Kun Zhou, Minmin Gong, Xin Huang, Baining Guo
JSAC
2010
132views more  JSAC 2010»
13 years 3 months ago
Very Efficient Balanced Codes
The prior art construction of sets of balanced codewords by Knuth is attractive for its simplicity and absence of look-up tables, but the redundancy of the balanced codes generated...
K. Schouhamer Immink, J. Weber