We introduce a novel technique for drawing proximity graphs in polynomial area and volume. Previously known algorithms produce representations whose size increases exponentially w...
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Many computer vision tasks can be formulated as labeling problems. The desired solution is often a spatially smooth labeling where label transitions are aligned with color edges o...
Christoph Rhemann, Asmaa Hosni, Michael Bleyer, Ca...
We review recent progress in the study of arrangements in computational and combinatorial geometry, and discuss several open problems and areas for further research. In this talk I...
Abstract This paper introduces a three-dimensional mesh generation algorithm for domains whose boundaries are curved surfaces, possibly with sharp features. The algorithm combines ...