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TVCG
2011
274views more  TVCG 2011»
13 years 3 months ago
Memory-Scalable GPU Spatial Hierarchy Construction
We present two novel algorithms for constructing spatial hierarchies on GPUs. The first is for kd-trees that automatically balances between the level of parallelism and total mem...
Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbac...
CGF
2008
201views more  CGF 2008»
13 years 8 months ago
High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation
We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and...
Darko Pavic, Leif Kobbelt
EM
2010
155views Management» more  EM 2010»
13 years 8 months ago
Hyperbolic Graphs of Small Complexity
In this paper we enumerate and classify the "simplest" pairs (M, G) where M is a closed orientable 3-manifold and G is a trivalent graph embedded in M. To enumerate the p...
Damian Heard, Craig Hodgson, Bruno Martelli, Carlo...
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
13 years 8 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
NDJFL
2000
97views more  NDJFL 2000»
13 years 7 months ago
Neo-Fregean Foundations for Real Analysis: Some Reflections on Frege's Constraint
now of a number of ways of developing Real Analysis on a basis of abstraction principles and second-order logic. One, outlined by Shapiro in his contribution to this volume, mimic...
Crispin Wright