This paper presents user interface technology, using a glove based menuing system and 3D interaction techniques. It is designed to support applications that allow users to constru...
Abstract. We propose to combine interactive proof construction with proof automation for a fragment of first-order logic called Coherent Logic (CL). CL allows enough existential qu...
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
This work intends to deal with the optimal kinematic synthesis problem of parallel manipulators under a unified framework. Observing that regular (e.g., hyper-rectangular) workspac...
Epipolar geometry and relative camera pose computation are examples of tasks which can be formulated as minimal problems and solved from a minimal number of image points. Finding ...