We present a method for isotropic remeshing of arbitrary genus surfaces. The method is based on a mesh adaptation process, namely, a sequence of local modifications performed on ...
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
We discuss potential and limitations of a Morph Node, inspired by the corresponding construct in Java3D. A Morph Node in Java3D interpolates vertex attributes among several homeom...
We show a remarkable fact about folding paper: From a single rectangular sheet of paper, one can fold it into a flat origami that takes the (scaled) shape of any connected polygo...
Erik D. Demaine, Martin L. Demaine, Joseph S. B. M...
We show that in the worst case, (ndd=2e;1 +n logn) sidedness queries are required to determine whether the convex hull of n points in IRd is simplicial, or to determine the number ...