Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
We give a practical and provably good Monte Carlo algorithm for approximating center points. Let P be a set of n points in IRd . A point c ∈ IRd is a β-center point of P if eve...
Kenneth L. Clarkson, David Eppstein, Gary L. Mille...
We propose new analytical formulations of bounded blending operations for the function-based constructive shape modeling. The blending set operations are defined using R-functions...
Galina Pasko, Alexander A. Pasko, Tosiyasu L. Kuni...
Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. A...
This paper describes the construction of second generation bandelet orthogonal bases. The decomposition on a bandelet basis is computed using a wavelet filter bank followed by ada...