This paper presents the design and implementation of artistic effects in modelling and rendering of volume datasets. Following different stages of a volume-based graphics pipeline...
Steve M. F. Treavett, Min Chen, Richard Satherley,...
Accurately and automatically conveying the structure of a volume model is a problem not fully solved by existing volume rendering approaches. Physics-based volume rendering approa...
In this paper, we first introduce a 3D morphing method for landmark-based volume deformation, using various scattered data interpolation schemes. Qualitative and speed comparisons...
Intel's new processors in mid-1997 were a dramatic increased in speed and size over their ancestors. The increased size caused box volume to increase beyond the capacity of t...
We propose a new service for building user-defined 3D anatomic structures on the Web. The Web server is connected to a data base storing more than 1000 3D anatomic models reconstr...