In this paper we apply the ideas of algebraic topology to the analysis of the finite volume and finite element methods, illuminating the similarity between the discretization str...
To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton,...
Interactive data visualization is inherently an iterative trial-and-error process searching for an ideal set of parameters for classifying and rendering features of interest in th...
We introduce a novel technique for drawing proximity graphs in polynomial area and volume. Previously known algorithms produce representations whose size increases exponentially w...
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...