The purpose of this study is to explore how student competition using the tit-for-tat strategy could be remedied with a minimum design change in order to support student to collabo...
Graphical dialogue -the collaborative construction and modification of drawings- forms an integrated part of many human interactions e.g., the construction of sketch maps, archite...
In reinforcement learning, it is a common practice to map the state(-action) space to a different one using basis functions. This transformation aims to represent the input data i...
Based on experience in orchestrating co llaborative learning scenarios with ubiquitous computing technology, two strategies for extending a co -constructive modeling environment w...
Predicting items a user would like on the basis of other users' ratings for these items has become a well-established strategy adopted by many recommendation services on the ...