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TEDU
2008
126views Education» more  TEDU 2008»
13 years 8 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
BIOINFORMATICS
2005
85views more  BIOINFORMATICS 2005»
13 years 8 months ago
An automated genotyping system for analysis of HIV-1 and other microbial sequences
Motivation: Genetic analysis of HIV-1 is important not only for vaccine development, but also to guide treatment strategies, track the emergence of new viral variants and ensure t...
Tulio de Oliveira, Koen Deforche, Sharon Cassol, M...
CSCW
2000
ACM
13 years 8 months ago
Talking Work: Language-games, Organisations and Computer Supported Cooperative Work
This paper asks the question: how might CSCW system design obtain and be informed by an adequate real-world, real-time understanding of work and organisation on any occasion of wor...
Andy Crabtree
CORR
2010
Springer
83views Education» more  CORR 2010»
13 years 6 months ago
MT4j - A Cross-platform Multi-touch Development Framework
This article describes requirements and challenges of crossplatform multi-touch software engineering, and presents the open source framework Multi-Touch for Java (MT4j) as a solut...
Uwe Laufs, Christopher Ruff, Jan Zibuschka
CSMR
2008
IEEE
14 years 3 months ago
Visual Detection of Design Anomalies
Design anomalies, introduced during software evolution, are frequent causes of low maintainability and low flexibility to future changes. Because of the required knowledge, an im...
Karim Dhambri, Houari A. Sahraoui, Pierre Poulin