In this paper we present an algorithm that can be used to implement sequential, causal, or cache consistency in distributed shared memory (DSM) systems. For this purpose it has a ...
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
In this paper we investigate a tunable MPI collective communications library on a cluster of SMPs. Most tunable collective communications libraries select optimal algorithms for i...
Machine learning techniques are applicable to computer system optimization. We show that shared memory multiprocessors can successfully utilize machine learning algorithms for mem...
M. F. Sakr, Steven P. Levitan, Donald M. Chiarulli...
A number of experiments regarding the placement of instructions, private data and shared data in the Non-Uniform-Memory-Access multiprocessor, RP3 has been performed. Three Scient...