In this paper we present our pedagogical and technological approach for supporting the design of novel situated learning activities that can be conducted both, outside the school ...
Programmers are like most other humans - they prefer to act rather than read. In the context of application frameworks, this means that a programmer is more inclined to “try it ...
This study aims to construct a 2D barcode and handheld augmented reality supported learning system called HELLO (Handheld English Language Learning Organization), to improve stude...
Collaborative activities, like peer tutoring, can be beneficial for student learning, but only when students are supported in interacting effectively. Constructing intelligent tuto...
Erin Walker, Sean Walker, Nikol Rummel, Kenneth R....
We describe the design, implementation, and pilot study for SenseMaker, an interface for information exploration across heterogeneous sources. We propose supporting the contextdri...