In this paper we present our rst approach to model and verify biological systems using ntcc, a concurrent constraint process calculus. We argue that the partial information const...
Concurrency control mechanisms such as turn-taking, locking, serialization, transactional locking mechanism, and operational transformation try to provide data consistency when con...
Amir R. Razavi, Sotiris Moschoyiannis, Paul J. Kra...
Parallel architectures are the way of the future, but are notoriously difficult to program. In addition to the low-level constructs they often present (e.g., locks, DMA, and non-...
Concurrent programs are difficult to debug and verify because of the nondeterministic nature of concurrent executions. A particular concurrency-related bug may only show up under ...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...