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» Context-aware design and interaction in computer systems
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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
CHI
2004
ACM
14 years 9 months ago
WinCuts: manipulating arbitrary window regions for more effective use of screen space
Each window on our computer desktop provides a view into some information. Although users can currently manipulate multiple windows, we assert that being able to spatially arrange...
Desney S. Tan, Brian Meyers, Mary Czerwinski
GECCO
2007
Springer
138views Optimization» more  GECCO 2007»
14 years 3 months ago
Unwitting distributed genetic programming via asynchronous JavaScript and XML
The success of a genetic programming system in solving a problem is often a function of the available computational resources. For many problems, the larger the population size an...
Jon Klein, Lee Spector
HAPTICS
2006
IEEE
14 years 3 months ago
Pseudo-admittance Bilateral Telemanipulation with Guidance Virtual Fixtures
We present a novel bilateral telemanipulation control system called Pseudo-admittance, which is designed to mimic admittance control on systems where the master is an impedance-ty...
Jake J. Abbott, Allison M. Okamura
ITICSE
2010
ACM
14 years 1 months ago
PhidgetLab: crossing the border from virtual to real-world objects
Teaching pupils the ideas behind objects in programming languages can be difficult since these concepts are mostly and not comprehensible at first sight. Etoys as a visual progra...
Michael Haupt, Michael Perscheid, Robert Hirschfel...