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» Context-aware design and interaction in computer systems
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AGENTS
2001
Springer
14 years 5 days ago
Is the wolf angry or ... just hungry?
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
Isabel Machado, Ana Paiva, Rui Prada
CSCW
2008
ACM
13 years 9 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
CSCW
2008
ACM
13 years 9 months ago
Transactive memory in trauma resuscitation
This paper describes an ethnographic study conducted to explore the possibilities for future design and development of technological support for trauma teams. We videotaped 10 tra...
Aleksandra Sarcevic, Ivan Marsic, Michael E. Lesk,...
FLAIRS
2000
13 years 9 months ago
Autonomous Automobile Behavior through Context-Based Reasoning
Today's driving simulators are used in vehicle research and design as well as in training. However, most simulators are not convincing because the degree of realism is not ad...
Fernando G. Gonzalez, Patrick Grejs, Avelino J. Go...
GAMESEC
2010
128views Game Theory» more  GAMESEC 2010»
13 years 5 months ago
Tracking Games in Mobile Networks
Abstract. Users of mobile networks can change their identifiers in regions called mix zones in order to defeat the attempt of third parties to track their location. Mix zones must ...
Mathias Humbert, Mohammad Hossein Manshaei, Julien...