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ATAL
2008
Springer
13 years 11 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
AAAI
2004
13 years 10 months ago
Analogical Path Planning
We present a probabilistic method for path planning that considers trajectories constrained by both the environment and an ensemble of restrictions or preferences on preferred mot...
Saul Simhon, Gregory Dudek
AAAI
2006
13 years 10 months ago
A Causal Analysis Method for Concurrent Hybrid Automata
Modern artifacts are typically composed of many system components and exhibit a complex pattern of continuous/discrete behaviors. A concurrent hybrid automaton is a powerful model...
Michael W. Hofbaur, Franz Wotawa
AAAI
2006
13 years 10 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus
AAAI
2006
13 years 10 months ago
Contingent Planning with Goal Preferences
The importance of the problems of contingent planning with actions that have non-deterministic effects and of planning with goal preferences has been widely recognized, and severa...
Dmitry Shaparau, Marco Pistore, Paolo Traverso