Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
We present a probabilistic method for path planning that considers trajectories constrained by both the environment and an ensemble of restrictions or preferences on preferred mot...
Modern artifacts are typically composed of many system components and exhibit a complex pattern of continuous/discrete behaviors. A concurrent hybrid automaton is a powerful model...
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
The importance of the problems of contingent planning with actions that have non-deterministic effects and of planning with goal preferences has been widely recognized, and severa...