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ECAI
2010
Springer
13 years 10 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
FLAIRS
2003
13 years 10 months ago
Hybrid Intelligence for Driver Assistance
We report on our on-going effort to build an adaptive driver support system, Driver AdvocateTM , merging various AI techniques, in particular, agents, ontology, production systems...
Chung Hee Hwang, Noel Massey, Bradford W. Miller, ...
ATAL
2007
Springer
14 years 3 months ago
On the Behavior of Competing Markets Populated by Automated Traders
Abstract. Real market institutions, stock and commodity exchanges for example, do not occur in isolation. Company stock is frequently listed on several stock exchanges, allowing tr...
Jinzhong Niu, Kai Cai, Simon Parsons, Elizabeth Sk...
ATAL
2008
Springer
13 years 11 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
AAAI
1996
13 years 10 months ago
Rewarding Behaviors
Markov decision processes (MDPs) are a very popular tool for decision theoretic planning (DTP), partly because of the welldeveloped, expressive theory that includes effective solu...
Fahiem Bacchus, Craig Boutilier, Adam J. Grove