This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define,...
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devv...
Physical systemsoften exhibit complexnonlinear behaviors in continuoustime at multiple temporaland spatial scales. Abstractionssimplify behavioralanalysis and help focus on domina...
We describe a program called SketchIT that transforms a single sketch of a mechanical device into multiple families of new designs. It represents each of these families with a &qu...
Thomas F. Stahovich, Randall Davis, Howard E. Shro...
Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is...
Abstract. Agent-based systems that are composed of simple locally interacting agents but which demonstrate complex group behavior o er several advantages over traditional multi-age...