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OZCHI
2009
ACM
16 years 15 days ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
ATAL
2008
Springer
15 years 7 months ago
Modeling parallel and reactive empathy in virtual agents: an inductive approach
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...
CSCWD
2007
Springer
15 years 12 months ago
An interactive graph visualization for handling cooperative design activity context
The context of a collective activity is characterized by all information produced during the activity. The comprehension of this context by each actor is essential for the success...
Gilles Halin
ECIS
2004
15 years 7 months ago
Context Engineering: An IS Development Research Agenda
The authors present the Context Engineering (CE) approach to Information Systems Development (ISD) as a framework to organise ideas about previous development experience and to gu...
Licinio Roque, Ana Almeida, António Dias de...
BMCBI
2011
14 years 9 months ago
New Words in Human Mutagenesis
Background: The substitution rates within different nucleotide contexts are subject to varying levels of bias. The most well known example of such bias is the excess of C to T (C ...
Alexander Y. Panchin, Sergey I. Mitrofanov, Andrei...